The Industry planner helps you build ships, modules, and other items in EVE Online by comparing what you need against what your characters already own. It fetches live data from EVE's ESI API — your assets, blueprints, and industry jobs — and combines them with recipe data from EVERef to tell you exactly what to buy, where to build, and what's in the way.
Click + New Project in the right sidebar. Type any product name — autocomplete searches the full EVE type catalog (~30k items). Pick the product, set runs, and assign a manufacturing station. If your build chain includes reactions, also pick a reactions station.
The recipe chain auto-discovers from EVERef. For a T2 ship this means 60+ sub-recipes, all fetched in a few seconds. Recipes are cached locally so the second project using the same materials is near-instant.
Change runs at any time using the − / + buttons or by typing into the runs input. For user-created projects you'll see a SAVED ✓ chip next to the input — changes auto-persist to localStorage after a ~1 second debounce. No save button needed.
Hover over any project card and a red × appears in the top-right corner. Click it, confirm, and the project is removed along with its per-project settings (station overrides, active characters). Your assets and blueprints are untouched.
The Industry Stations tab lets you override the project's mfg/reactions stations per-activity. Useful when a specific build needs a specific structure bonus. Click a station row to pick it; click the × to remove a station from the picker (manual stations are fully deleted; auto-discovered ones are hidden).
The currently-selected station can't be deleted — the × is disabled to prevent footguns.
The Assets tab groups holdings by character at the top level. Expand a character card to see their station cards; expand a station to see hangar contents and containers. This matches how you actually think about stockpiles in EVE — "what does Varacruz have, and what does Seq have?"
When you drill into a material in Q2, the asset locations section shows a breakdown strip ("3 PACKAGED · 1 ASSEMBLED · 1 FITTED") so you can tell at a glance which of your hulls are genuinely spare.
Each station card in the Assets tab has a toggle switch. Disabling a station removes its contents from every calculation across the tool: Q1 readiness, Q4 shopping list, build tree, and the station picker. It's the right way to hide low-sec or distant stations you don't want to fly to.
Disabled stations still appear in the Assets tab (grayed out) so you remember what's there — they just don't contribute to build math.
Q4 has two sections: Raw Materials (inputs you need to procure) and Blueprints (BPs/BPCs/formulas needed). Each row shows a destination pill: AMBER for manufacturing inputs, PINK for reaction inputs.
The Copy Multibuy button copies a tab-separated name+quantity list to your clipboard, formatted exactly how EVE's in-game Multibuy expects. Three modes:
The Characters tab (next to Job Queue) lets you pick which of your linked characters contribute to this project's build math. Uncheck a character to exclude their assets and blueprints from Q1/Q4 calculations and the Assets tab view — but only for this project. They remain available for other projects.
Default: all linked characters contribute. Once you customize, a "Reset to default (all characters)" button appears so you can easily revert.
Both filters apply simultaneously. If you uncheck Seq's character AND disable Seq's stations, you'll see the same result as just unchecking the character. The two are redundant in that case, but they're useful independently:
Click + Add in the top-right characters bar. ESI SSO opens in a new tab for authorization. On first add, the tool needs permission to read assets, blueprints, and industry jobs. After grant, the character auto-syncs and appears in every project's Characters tab.
The Export button in the topbar downloads a JSON file containing all your user-created projects plus station overrides, disabled stations, manual stations, and buy-vs-build preferences. Use this before switching browsers, clearing localStorage, or sharing a project setup with an alt account.
The Import button reads a previously-exported file and merges it into your current data by project ID — it won't overwrite newer projects you've created since the backup. After import, the page reloads to pick up the changes.
What's NOT included in backups: ESI login tokens, character data (re-sync via Sync All), recipe cache (rebuilt automatically), and the Fuzzworks type catalog (~2 MB, re-downloaded on demand).
The Sync All button (top-right, next to character chips) refreshes assets, BPCs, and industry jobs for every linked character in parallel. A small dot next to each character chip shows sync state: green = fresh, amber = syncing, red = error. Individual characters can be re-synced by clicking their chip.
The app preserves scroll positions across state changes. Toggling character checkboxes, switching tabs, picking stations — none of these should jump Q4's shopping list back to the top. If you find a place where it does, it's a bug.
This tool is not affiliated with or endorsed by CCP Games. EVE Online and all related trademarks are the property of CCP hf. All data comes from your own ESI credentials; nothing is shared externally. Use at your own risk.